When you create THREE.AmbientLight, the color is applied globally. There isn't a specific direction this light comes from, and THREE.AmbientLight doesn't contribute to any shadows. You would normally not use THREE.AmbientLight as the single source of light in a scene since it colors all the objects in the same color, regardless of shape. You use it together with other lighting sources, such as THREE.SpotLight or THREE.DirectionalLight, to soften the shadows or add some additional color to the scene. The easiest way to understand this is by looking at the 01-ambient-light.html example in the chapter-03 folder. With this example, you get a simple user interface that can be used to modify THREE.AmbientLight that is available ...
THREE.AmbientLight
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