Book description
The bestselling, kid-tested book for Minecraft is now updated for CanaryMod! Write your own Minecraft plugins and watch your code come to life with flaming cows, flying creepers, teleportation, and interactivity. Add your own features to the Minecraft game by developing Java code that "plugs in" to the server. You'll manipulate and control elements in the 3D graphical game environment without having to write tons of code or learn huge frameworks. No previous programming experience necessary.
Table of contents
-
Learn to Program with Minecraft Plugins, 2 Edition
- Copyright
- For the Best Reading Experience...
- Table of Contents
- Praise for This Book
- Acknowledgments
- Start Here
- Chapter 1: Command Your Computer
- Chapter 2: Add an Editor and Java
- Chapter 3: Build and Install a Plugin
- Chapter 4: Plugins Have Variables, Functions, and Keywords
- Chapter 5: Plugins Have Objects
- Chapter 6: Add a Chat Command, Locations, and Targets
- Chapter 7: Use Piles of Variables: Arrays
- Chapter 8: Use Piles of Variables: HashMap
- Chapter 9: Modify, Spawn, and Listen in Minecraft
- Chapter 10: Schedule Tasks for Later
- Chapter 11: Use Configuration Files and Store Game Data
- Chapter 12: Keep Your Code Safe
- Chapter 13: Design Your Own Plugin
- Appendix 1: How to Read Error Messages
- Appendix 2: How to Read the Canary Documentation
- Appendix 3: How to Install a Desktop Server
- Appendix 4: How to Install a Cloud Server
- Appendix 5: Cheat Sheets
- Appendix 6: Glossary
- Appendix 7: Common Imports
- Bibliography
Product information
- Title: Learn to Program with Minecraft Plugins, 2nd Edition
- Author(s):
- Release date: October 2014
- Publisher(s): Pragmatic Bookshelf
- ISBN: 9781941222942
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