Chapter 4
Using Scripts and the GameObject
Now that you have programming basics under your belt and a good grasp on the Unity editor and accompanying developer tools, it’s time to introduce scripting to the game scene.
Scripts work hand-in-hand with the Unity game engine. Your scripts customize game object behaviors using the classes, functions, and variables of the Unity API. You’ve already seen when you create a new project, Unity creates a very basic, functional game that consists of one empty scene. Similarly, when you create a new script, Unity populates it with an empty Start() and Update() function.
The Unity game engine does a lot of work behind the scenes. It runs the Start() and Update() functions on every game object whether you ...
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