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Learn Unity 3D Programming with UnityScript: Unity's JavaScript for Beginners
book

Learn Unity 3D Programming with UnityScript: Unity's JavaScript for Beginners

by Janine Suvak
August 2014
Beginner content levelBeginner
424 pages
10h 23m
English
Apress
Content preview from Learn Unity 3D Programming with UnityScript: Unity's JavaScript for Beginners

Chapter     10

Putting the Pieces Together and Building Your Game

Now that you’ve applied some basic game design concepts to the obstacle course concept, you are ready to implement them and create a fully functional prototype (Figure 10-1).

9781430265863_Fig10-01.jpg

Figure 10-1. Obstacle course prototype with zones of different hazards and enemies

Game development is an iterative process. Even with your grand plan mapped out in your GDD, it will undergo much change and fine-tuning as you implement it. Every time you add a new game object or component you will test it, make sure it behaves properly and meets your quality standards, and fix or adjust what doesn’t. You’ll ...

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Publisher Resources

ISBN: 9781430265870Purchase book