August 2014
Beginner
424 pages
10h 23m
English
Chapter 10
Putting the Pieces Together and Building Your Game
Now that you’ve applied some basic game design concepts to the obstacle course concept, you are ready to implement them and create a fully functional prototype (Figure 10-1).

Figure 10-1. Obstacle course prototype with zones of different hazards and enemies
Game development is an iterative process. Even with your grand plan mapped out in your GDD, it will undergo much change and fine-tuning as you implement it. Every time you add a new game object or component you will test it, make sure it behaves properly and meets your quality standards, and fix or adjust what doesn’t. You’ll ...