Chapter     10

Putting the Pieces Together and Building Your Game

Now that you’ve applied some basic game design concepts to the obstacle course concept, you are ready to implement them and create a fully functional prototype (Figure 10-1).

9781430265863_Fig10-01.jpg

Figure 10-1. Obstacle course prototype with zones of different hazards and enemies

Game development is an iterative process. Even with your grand plan mapped out in your GDD, it will undergo much change and fine-tuning as you implement it. Every time you add a new game object or component you will test it, make sure it behaves properly and meets your quality standards, and fix or adjust what doesn’t. You’ll ...

Get Learn Unity 3D Programming with UnityScript: Unity's JavaScript for Beginners now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.