Chapter     3

Making a Scene

Playing Angry Bots was fun, but this book is about making games in Unity, not playing games in Unity! Finally, it’s time to get started in game development. It’s a long journey starting from nothing and ending up with a playable game, and this is the beginning. In this chapter, you’ll start with an empty scene in the Unity Editor and populate it with the basic building blocks of a 3D environment: models, textures, lights, a sky, and a camera.

One of the challenges facing a game developer, especially one on a limited budget, is how to obtain these building blocks. The Unity Editor provides some primitive models, and any image can be used as a texture (in the tradition of the Internet, I’ll provide you a picture of ...

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