Building for Real: Device Testing and App Submission
Running an iOS version of Angry Bots turned out to be amazingly easy. It was just a matter of switching the build target to iOS, then immediately playing the game in the Editor using the Unity Remote app as the input device, or, to run the game in the iOS Simulator, performing a build with the Target SDK set to Simulator SDK in the Player Settings.
That might seem too easy to be the end of it, and it is. The next step is the painful part, building the Unity project so that it installs and runs on real iOS hardware. The Unity part of this procedure is easy, nearly identical to building a project to run on the iOS Simulator. But to install an app on a test device requires that ...