Chapter 17
Where to Go from Here?
You’ve now completed this introduction to Unity and Unity iOS development, from downloading and installing Unity, to developing a simple bowling game in the Unity Editor, to getting it to run on iOS, and finally optimizing it to run with decent performance. Although not every Unity feature or game development topic was covered (this book would start to resemble a multivolume encyclopedia set!), I’ll wrap up with a chapter’s worth of Explore Further.
More Scripting
We just scratched the surface with Unity scripting, not only in the variety of scripting languages offered and the extensive set of Unity classes, but also what can be scripted.
Editor Scripts
If you feel there’s something missing in the Unity ...
Get Learn Unity 4 for iOS Game Development now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.