Where to Go from Here?
You’ve now completed this introduction to Unity and Unity iOS development, from downloading and installing Unity, to developing a simple bowling game in the Unity Editor, to getting it to run on iOS, and finally optimizing it to run with decent performance. Although not every Unity feature or game development topic was covered (this book would start to resemble a multivolume encyclopedia set!), I’ll wrap up with a chapter’s worth of Explore Further.
We just scratched the surface with Unity scripting, not only in the variety of scripting languages offered and the extensive set of Unity classes, but also what can be scripted.
If you feel there’s something missing in the Unity ...