Chapter 4
Customizing the Editor with Editor Classes
In the previous chapter we created a 2D space-invaders style game with Unity. Although this game proved functional and “fit for purpose,” we nonetheless foresaw a range of problems or limitations that could arise when creating more complex 2D games- such as a top-down RPG game. These problems arise largely because we’re using a 3D engine and toolset to make 2D games. We were left with the following questions: How can I position game objects in the scene to align on the screen at specific pixel positions? How can I make textures pixel-perfect? How can I make them render as sharply and cleanly as they appear in Photoshop or GIMP? How can I create hundreds of sprites and tiles without increasing ...
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