Terrarium was a concept that was probably ahead of its time. While the game did allow developers to transfer some form of state between parents and offspring, it was a feature that was never used in successful agents. Instead, developers just optimized their code for a particular set of fixed strategies, which in many cases turned out to be a lot of code. The following is an example screenshot of a Terrarium client running in ecosystem mode:
Now, the bottom line is that we are not going to be able to replicate the entire Terrarium connected ecosystem concept in one chapter. The elegance ...