2. Understanding Asset Creation

Now that we have a basic understanding of the Unity interface, let’s begin to prepare our assets and integrate them into our Project. Remember that assets can be any combination of art, scripts, or even a plug-in brought into Unity and used in your Project. Characters, animation, audio files, even textures are all good examples of assets. Just as we made rules for setting up our Project, it is equally important to take measures when creating assets.

In this chapter we will import the assets we have set up for our Project and look at ways we can optimize them for the various platforms; we will also cover some best practices for file formats and compressions. After this we will start to add these to our game by creating ...

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