Skip to Main Content
Learning 2D Game Development with Unity®: A Hands-On Guide to Game Creation
book

Learning 2D Game Development with Unity®: A Hands-On Guide to Game Creation

by Matthew Johnson, James A. Henley
December 2014
Beginner content levelBeginner
384 pages
11h 15m
English
Addison-Wesley Professional
Content preview from Learning 2D Game Development with Unity®: A Hands-On Guide to Game Creation

Animation Window

When creating animations inside of Unity, you will always use the Animation window. The only exception would be when using scripted behaviors, but we will learn much more about those in the next chapter.

The Animation window by default looks empty, just as the Unity interface did when we first opened it back in Chapter 1, “Setting Up the Unity Development Environment.” Don’t let this fool you, however, as the window can become very chaotic and messy when dealing with a complex animation. Let’s take a look at what all of the parts of the Animation window are before we dive in and start making our very own messy animations!

Image Record: ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Development with MonoGame: Build a 2D Game Using Your Own Reusable and Performant Game Engine

Game Development with MonoGame: Build a 2D Game Using Your Own Reusable and Performant Game Engine

Louis Salin, Rami Morrar
Game Development Projects with Unreal Engine

Game Development Projects with Unreal Engine

Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Publisher Resources

ISBN: 9780133523416Purchase book