IN THIS CHAPTER
Jump Right In
Variables and Data Types
this and parent
Absolute Versus Relative Addresses
Put It All Together
Of course, each new update to ActionScript introduces new features and, because the decision was made to create ActionScript 3.0 from scratch, an opportunity presented itself to tidy up a few messy things that lingered from previous versions. Among these improvements are tightening up and requiring best practices that had been optional, and restructuring how events and graphical assets are handled (the Event Model and Display List, respectively). All of this progress, however, didn’t steamroll over the standard upon which ActionScript is based, and most of the language fundamentals remain intact.
With the intention to focus on new ActionScript 3.0 features later on, we want to cover some of the more commonly ...