Chapter 2. Game Concept and Assets
This chapter will introduce the game that we are going to make throughout the course of this book. Even though this is not strictly an AndEngine topic, every game must begin with a concept. We will outline the basic entities and gameplay rules. We will also prepare all the assets needed for the game: graphics, sounds, and music. This chapter will give you an idea of where to get pre-made assets. In the second part of the chapter, we are going to include the assets to our game.
The game concept will be a Doodle Jump type of game that illustrates many of the AndEngine features. We are going to create something that is called a game clone. We will use similar rules but our own assets and code. Game clones are often ...
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