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Learning AndEngine
book

Learning AndEngine

by Martin Varga
September 2014
Beginner
286 pages
6h 16m
English
Packt Publishing
Content preview from Learning AndEngine

Scene diagram

A scene diagram is useful when designing the skeleton of the application. For now, the scene is just a screen that is part of our game. We want to have a few different screens in our game, that is, different scenes. A typical game contains at least a splash scene, a menu scene, and a game scene. A splash scene is usually used to load resources in the background while showing a badge or logo of the game author.

We can add a loading scene between the menu and the game or between different levels or stages of the game. Some games will also have a special scene for game settings, final score, hall of fame, and so on.

We will keep our scenes to a minimum. The following is a simple diagram that shows transitions from one scene to another. ...

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Publisher Resources

ISBN: 9781783985968