Everything you can display in AndEngine is an entity. The
Entity class is a basic class that stands on top of the hierarchy. The
Entity class has all the parameters the displayable objects need, such as position, scale factor, color, and so on. But on its own, it doesn't display anything.
Entity class can also have children, both in Java class hierarchy and in the hierarchy of AndEngine objects.
For the former case, let's take the
Sprite class as an example. A sprite in AndEngine is a simple image rendered on a quad (a square made of two triangles). The
Sprite class extends the
Shape class, which already knows what to do when the programmer sets its height and width; therefore, the
Sprite class doesn't need to implement it. Also, the ...