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Learning AndEngine
book

Learning AndEngine

by Martin Varga
September 2014
Beginner
286 pages
6h 16m
English
Packt Publishing
Content preview from Learning AndEngine

Joints

When we need to connect two bodies together in Box2D, we use joints. Joints always connect two bodies and never more. Multiple joints are then required to link more bodies together. A joint always connects a dynamic body with another body that can be either static, kinematic, or dynamic. Joints between kinematic and static bodies are allowed but have no effect.

Note

Joints update the body positions and rotations based on the type of joint. You can define two bodies in an arbitrary location and rotation, but if the joint restricts the position, for example, the bodies will immediately transform to the proper position after the simulation starts.

A joint can also specify whether the connected bodies should collide or not. We are going to see ...

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Publisher Resources

ISBN: 9781783985968