O'Reilly logo

Learning AndEngine by Martin Varga

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Shaders

Shaders are little programs that can be run on the prepared geometry (vertices) or rendered fragments just before they get rendered on screen. Fragments are like pixels before they get thrown on the screen.

Shaders can create amazing effects by displacing vertices, coloring fragments, and so on. It's the most advanced topic that appears in this book, but every game developer should know that they exist.

Every entity, in fact, already uses a very simple vertex and fragment shader program that doesn't do anything than to display the correct geometry with the correct color. The shapes use a single color and the sprites use texture coordinates.

We are going to create a very simple shader program that will turn our platforms black and white.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required