16. Game Integration
At this point we’ve covered the basic elements of the AndEngine game engine. We’ve discussed and demonstrated the following topics:
• The basic game loop
• Building and displaying menus
• Creating scenes and making transitions between them
• Creating sprites and attaching modifiers
• Animating sprites
• Drawing text using fonts
• Getting input from the user
• Using tile maps as a game canvas
• Building and displaying particle effects
• Playing music and sound effects
• Using the Box2D physics engine
• Applying artificial intelligence techniques
• Tracking scores so players can measure their play
• Multimedia extensions
In the process, we created a fair bit of code around a game we’ve called V3, or Vampires Versus Virgins. ...
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