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Learning Autodesk 3ds Max 2008 Foundation by Autodesk

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Lesson 08Creating the Skeleton

In this lesson you will create the skeleton hierarchy to be used to bind the geometry and to animate your character. In order to create a skeleton, you need to create a series of bones to match the shape of your character. The geometry is then bound to the skeleton and deformations are applied.

In this lesson you will learn the following:

How to create a custom bone structure;

How to match the bones to the body parts;

How to navigate around the bones hierarchy;

How to mirror bone postures;

How to change the rotation controller.

Creating the skeleton

To create the fighter’s skeleton, you will use the ...

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