Skip to Content
Learning Autodesk 3ds Max 2008 Foundation
book

Learning Autodesk 3ds Max 2008 Foundation

by Autodesk
March 2013
Intermediate to advanced content levelIntermediate to advanced
480 pages
8h 43m
English
Routledge
Content preview from Learning Autodesk 3ds Max 2008 Foundation
image

 

 

Lesson 08Creating the Skeleton

In this lesson you will create the skeleton hierarchy to be used to bind the geometry and to animate your character. In order to create a skeleton, you need to create a series of bones to match the shape of your character. The geometry is then bound to the skeleton and deformations are applied.

In this lesson you will learn the following:

How to create a custom bone structure;

How to match the bones to the body parts;

How to navigate around the bones hierarchy;

How to mirror bone postures;

How to change the rotation controller.

Creating the skeleton

To create the fighter’s skeleton, you will use the ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Learning Autodesk 3ds Max 2010 Foundation for Games

Learning Autodesk 3ds Max 2010 Foundation for Games

Autodesk
Autodesk 3ds Max 2013 Essentials

Autodesk 3ds Max 2013 Essentials

Dariush Derakhshani, Randi L. Derakhshani
Autodesk 3ds Max 2014 Essentials: Autodesk Official Press

Autodesk 3ds Max 2014 Essentials: Autodesk Official Press

Randi L. Derakhshani, Dariush Derakhshani

Publisher Resources

ISBN: 9780240809274