March 2013
Intermediate to advanced
480 pages
8h 43m
English

In this lesson you will create the skeleton hierarchy to be used to bind the geometry and to animate your character. In order to create a skeleton, you need to create a series of bones to match the shape of your character. The geometry is then bound to the skeleton and deformations are applied.
In this lesson you will learn the following:
• How to create a custom bone structure;
• How to match the bones to the body parts;
• How to navigate around the bones hierarchy;
• How to mirror bone postures;
• How to change the rotation controller.
To create the fighter’s skeleton, you will use the ...