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Learning Autodesk 3ds Max 2008 Foundation by Autodesk

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Lesson 10Morph Targets

In this lesson you will use the Morpher modifier, which is a type of geometry deformer that blends between different mesh objects. This will allow you to model facial expressions to be used for animation.

In this lesson you will learn the following:

How to sculpt deformations using painting tools;

How to use different brush modes;

How to create morph targets;

How to use the Morpher modifier.

Sculpting a surface

The Paint Deformation tool lets you push, pull, or relax vertices by dragging the mouse cursor over the object surface. When you have an object selected, the Paint Deformation tool can paint and deform ...

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