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Introduction

This section is about modeling. Modeling is the first step in the design workflow. Regardless of whether you are designing buildings, or mechanical parts or laying out a golf course, you will typically model at least some of your design. There are many methods to create 3d geometry; the most important and essential methods are covered in the lessons that follow.

Objectives

After completing this section, you will be able to:

  • Describe the Difference between Object Types in 3ds Max Design
  • Create 3D Parametric Objects
  • Use the Modifier Stack
  • Use Some Essential Modifiers
  • Clone Objects
  • Create Low Poly Models
  • Create Shapes
  • Edit ...

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