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Learning Autodesk 3ds Max Design 2010 Essentials by Autodesk

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Introduction

Once you have created and positioned models in a scene, you need to learn about creating materials and working with the Material Editor in 3ds Max® Design. In this section, you will learn about materials and their uses, as well as why a good material is important. You'll also learn how to create materials and work with several of the tools available.

After completing this section, you will be able to:

  • Work with the Material Editor
  • Describe the differences between different Material types
  • Use Predefined ProMaterials from Preset Material libraries
  • Use different Map types
  • Create a ProMaterial
  • Apply and adjust mapping co-ordinates ...

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