image

Introduction

Once you have created and positioned models in a scene, you need to learn about creating materials and working with the Material Editor in 3ds Max® Design. In this section, you will learn about materials and their uses, as well as why a good material is important. You'll also learn how to create materials and work with several of the tools available.

After completing this section, you will be able to:

  • Work with the Material Editor
  • Describe the differences between different Material types
  • Use Predefined ProMaterials from Preset Material libraries
  • Use different Map types
  • Create a ProMaterial
  • Apply and adjust mapping co-ordinates ...

Get Learning Autodesk 3ds Max Design 2010 Essentials now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.