November 2012
Intermediate to advanced
352 pages
6h 19m
English

Welcome to Autodesk® 3ds Max® 2010 | Foundation for Games. In this book, and through the following lessons, you will be taken through the step-by-step processes of the sort of tasks you could expect to accomplish when working as a game artist. While this book is intended for the beginner 3D artist, following along these lessons will propel you beyond the beginner level and into a more comfortable position with the software when it comes to 3D modeling for games. There are a broad range of topics covered in this book, but it should give you a sampling of the many disciplines and allow you to find one that is the right fit for you. Whether you prefer ...
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