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Learning Autodesk 3ds Max 2010 Foundation for Games by Autodesk

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Using all the knowledge we have learned so far, we will be focusing our efforts towards creating our first full prop. Hopefully you have been following along with the lessons and are getting more comfortable with the interface and creation tools. This lesson will be more accelerated than previous ones, as we get down and dirty and start to learn the key ingredients needed to make 3D art.

In this lesson, you will learn the following:

  • How to quickly block out some basic forms for your prop
  • Additional editable polygon tools and modifiers
  • Using shapes to generate custom editable polygon objects
  • Adjusting pivot points for objects
  • Mirroring and using ...

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