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Learning Autodesk 3ds Max 2010 Foundation for Games by Autodesk

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This lesson will cover the basic fundamentals of texturing as it applies to games, as we continue on with our gold mine prop and move on to the texturing phase. Taking the modeling and UVs we have created in the previous chapters will give us a good base to move right into covering the texturing basics.

Like UVW mapping, texture painting is a completely independent skill that can take quite awhile to get great at, and only through lots of practice will you improve. There are some game studios who hire people solely for the purpose of texturing! While this book can only scratch the surface on a handful of techniques needed to execute a successful ...

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