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Learning Autodesk 3ds Max 2010 Foundation for Games by Autodesk

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With our planning completed in the last lesson and a rough block out of our environment in hand, we can begin to start modeling our environment assets. In this lesson we will be primarily focused on polygonal modeling for games. We will create a portion of the ground platform that most of the action will take place on, a simple architectural arch, and a sky dome. We will also talk about how to add modular, reusable detail to platform and other meshes. With these skills in hand you will be able to add detail and build out the rest of environment as you see fit.

In this lesson you will learn the following:

  • Working with the grid to snap pieces together ...

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