You now have a polygonal mesh that requires texturing. Even though polygons have a default setting for UV parameters onto which textures can be applied, in this lesson you will adjust these to get the best possible result. You can use special polygon tools to assign and modify these kinds of values on the model.
You will first apply texture projections in order to create UV coordinates on the mesh. Then, you will texture the character using the 3D Paint Tool to paint directly on the model.
In this lesson, you will learn the following: