Lesson 09

Skeleton

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In this lesson, you will create the skeleton hierarchy to be used to bind the geometry and to animate Romeo. In order to create a skeleton, you need to draw joints to match the shape of your character. The geometry is then bound to the skeleton and deformations are applied.

In this lesson, you will learn the following:

  • How to create skeleton joints
  • How to navigate around a joint hierarchy
  • How to edit joint pivots
  • How to mirror joints
  • How to reorient joints
  • How to edit the joint rotation axis

Drawing a skeleton chain

In this exercise, you will draw skeleton chains. Even if this operation appears to be simple, there are several ...

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