Lesson 14
Animation
The character you built is now ready to be animated. To create a walk cycle, you will build up the motion one part at a time. Starting with sliding the feet, you will then lift the feet, use the roll attribute and set the twist of the pelvis. When that is done, you will animate the upper body accordingly.
In this lesson, you will learn the following:
- How to reference a scene
- How to use a character set
- How to animate the character's legs and arms
- How to animate the twist of the pelvis, shoulders, and head
- How to create a cycle using the Graph Editor
- How to bake animation channels
- How to create a Trax clip
- How to export a Trax ...
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