Lesson 16
NURBS Texturing
In this lesson, you will learn about NURBS texturing and other generic workflows. NURBS surfaces use a different UV system than polygons because they are always square and can automatically compute square UV mapping.
In this lesson, you will learn the following:
- About NURBS surface UVs
- How to texture using procedural textures
- How to break connections in the Attribute Editor
- How to project a file texture on a surface
- How to convert a shading network to a file texture
- How to place a texture using the Interactive Placement Tool
- About texture reference objects
- How to export and import a shading network
Texturing NURBS
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