Painting Textures

Textures are simply images that give color (or define other parameters, such as the amount of reflection or shininess an object has) to your models when projected onto their surfaces. In Chapter 8, “Unwrapping and UVs in Blender,” you unwrapped the parts of Jim that need textures. Now it’s time to use those UVs to paint a texture and give your character a layer of paint to move your project closer to the final result. Although Blender provides some texturing tools, textures are typically created with third-party 2D image-editing software such as Adobe Photoshop, Affinity Photo, GIMP, and Krita, or dedicated programs for 3D texturing such as Substance, Quixel, and Mari. These programs and the artistic skills needed to paint ...

Get Learning Blender, 3rd Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.