Iteration (Looping) Statements
There are many situations in which you will want to do the same thing again and again, perhaps slightly changing a value each time you repeat the action. This is called iteration, or looping. Typically, you’ll iterate (or loop) over a set of items, taking the same action on each item in the collection. This is the programming equivalent of an assembly line. On an assembly line, you might take 100 car bodies and put a windshield on each one as it comes by. In an iterative program, you might work your way through a collection of text boxes on a form, retrieving the value from each in turn and using those values to update a database.
C# provides an extensive suite of iteration statements, including for
and while
, and also do…while
and foreach
loops. You can also create a loop by using the goto
statement. In the remainder of this chapter, we’ll consider the use of goto
, for
, while
, and do…while
. However, we’ll postpone coverage of foreach
until Chapter 10, until after we’ve introduced you to arrays.
Creating Loops with goto
We used the goto
statement earlier in this chapter as an unconditional branch in a switch
statement. The more common use of goto
, however, is to create a loop. In fact, the goto
statement is the seed from which all other looping statements have been germinated. Unfortunately, it is a semolina seed, producer of "spaghetti code” (see the "Spaghetti Code” sidebar) and endless confusion.
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