Chapter 7. Classes and Objects

In Chapter 3, we introduced you to the intrinsic types built into the C# language. Those simple types allow you to hold and manipulate numeric values and strings. The true power of C#, however, lies in its capacity to let the programmer define new types to suit particular problems. That ability to create new types is what characterizes an object-oriented language. You specify new types in C# by declaring and defining classes.

Particular instances of a class are called objects. The difference between a class and an object is the same as the difference between the concept of a Dog and the particular dog who is sitting at your feet as you read this. You can’t play fetch with the definition of a Dog, only with an instance.

A Dog class describes what dogs are like; they have weight, height, eye color, hair color, disposition, and so forth. They also have actions they can take, such as eat, walk, bark, and sleep. A particular dog (such as Jesse’s dog, Milo) will have a specific weight (62 pounds), height (22 inches), eye color (black), hair color (yellow), disposition (angelic), and so forth. He is capable of all the actions—methods, in programming parlance—of any dog (though if you knew him, you might imagine that eating is the only method he implements).

The huge advantage of classes in object-oriented programming is that classes encapsulate the characteristics and capabilities of a type in a single, self-contained unit.

Suppose, for example, that you want ...

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