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Learning C# by Developing Games with Unity 2019 - Fourth Edition
book

Learning C# by Developing Games with Unity 2019 - Fourth Edition

by Harrison Ferrone
March 2019
Beginner
342 pages
6h 31m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 2019 - Fourth Edition
Working with Classes, Structs, and OOP

Obviously, the goal of this book isn't to give you a nervous breakdown, but these next topics will definitely take you out of the beginner's cubicle and into the open air of object-oriented programming (OOP). Up to this point, we've been relying exclusively on predefined variable types that are part of the C# language; under-the-hood strings, lists, and dictionaries that are classes, which is why we can create them and use their properties through dot notation. However, relying on built-in types has one glaring weakness—the inability to deviate from the blueprints that C# has already set.

Creating your own classes gives you the freedom to define and configure blueprints of your own design, capturing ...

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Publisher Resources

ISBN: 9781789532050