8
Scripting Game Mechanics
In the last chapter, we focused on using code to move the player and camera, with a trip into Unity physics on the side. However, controlling a playable character isn’t enough to make a compelling game; in fact, it’s probably the one area that remains fairly constant across different titles.
A game’s unique spark comes from its core mechanics, and the feeling of power and agency those mechanics give to the players. Without fun and engrossing ways to affect the virtual environment you’ve created, your game doesn’t stand a chance of repeat play, to say nothing of fun. As we venture into implementing the game’s mechanics, we’ll also be upgrading our knowledge of C# and its intermediate-level features.
This chapter will ...
Get Learning C# by Developing Games with Unity - Seventh Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.