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Learning C# by Developing Games with Unity - Seventh Edition
book

Learning C# by Developing Games with Unity - Seventh Edition

by Harrison Ferrone
November 2022
Beginner content levelBeginner
466 pages
9h 55m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity - Seventh Edition

10

Revisiting Types, Methods, and Classes

Now that you’ve programmed the game’s mechanics and interactions with Unity’s built-in classes, it’s time to expand our core C# knowledge and focus on the intermediate applications of the foundation we’ve laid. We’ll revisit old friends—variables, types, methods, and classes—but we’ll target their deeper applications and relevant use cases. Many of the topics we’ll be covering don’t apply to Hero Born in its current state, so some examples will be standalone rather than being applied directly to the game prototype.

I’ll be throwing a lot of new information your way, so if you feel overwhelmed at any point, don’t hesitate to revisit the first few chapters to solidify those building blocks. We’ll also ...

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Publisher Resources

ISBN: 9781837636877Supplemental Content