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Learning C# by Developing Games with Unity - Seventh Edition
book

Learning C# by Developing Games with Unity - Seventh Edition

by Harrison Ferrone
November 2022
Beginner content levelBeginner
466 pages
9h 55m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity - Seventh Edition

13

Exploring Generics, Delegates, and Beyond

The more time you spend programming, the more you start thinking about systems. Structuring how classes and objects interact, communicate, and exchange data are all examples of systems we’ve worked with so far; the question now is how to make them safer and more efficient.

Since this will be the last practical chapter of the book, we’ll be going over examples of generic programming concepts, delegation, event creation, and error handling. Each of these topics is a large area of study in its own right, so take what you learn here and expand on it in your projects. After we complete our practical coding, we’ll finish up with a brief overview of design patterns and how they’ll play a part in your programming ...

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Publisher Resources

ISBN: 9781837636877Supplemental Content