Setting up the StateManager controller
Now, look at line 6 of the StateManager
class in the following screenshot. We have a big problem right off the bat:
The
activeState
variable needs to be able to store all of the State types. Right now it can only store a reference to a BeginState
type of object. This looks like a huge problem! What about the classes PlayState
, WonState
, and LostState
? What if we had 50 different States that needed to be referenced in activeState
?
The following diagram is our dilemma:
Studying an example of inheritance
Let's look ...
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