Time for action – creating a timer in BeginState
I've modified BeginState
quite a bit just for the timer. There are now three examples of ways to switch to PlayState
. Plus, there's a timer countdown displayed in the upper right corner. I also put code that I had to write more than once into a new Switch()
method.
- Edit
BeginState
as shown in the following screenshot. - Save and play in Unity.
What just happened?
I'm not going to walk you through the State switching code, I already did that previously.
An analysis of the code shown in the preceding screenshot is as follows: On the BeginState
class
For lines 9, 10, and 11:
- Three member variables are declared ...
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