Skip to Content
Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk
book

Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

by Rod Strougo, Ray Wenderlich
July 2011
Beginner to intermediate
640 pages
14h 58m
English
Addison-Wesley Professional
Content preview from Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

8. Pump Up the Volume!

In the last chapter you learned how to create menus and link scenes together in your games. Now it is time to head back into the gameplay and add music and sound effects to Space Viking. In this chapter you will learn how to use the audio engine included with Cocos2D and how you can add audio to your own games. Read on to hear what Ole the Viking sounds like, and find out what sounds break the silence of the alien planet.

Introducing CocosDenshion

Apple provides two great frameworks to play audio on iOS devices, AVAudioPlayer and OpenAL. AVAudioPlayer is a quick and simple way to play audio but gives you only limited control, while OpenAL is a lower-level API with more features.

Cocos2D comes bundled with the CocosDenshion ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Learning Cocos2d-x Game Development

Learning Cocos2d-x Game Development

Siddharth Shekar
Programming iOS 13

Programming iOS 13

Matt Neuburg
Getting Started with Containerization

Getting Started with Containerization

Gabriel N. Schenker, Hideto Saito, Hui-Chuan Chloe Lee, Ke-Jou Carol Hsu
Swift Game Development - Third Edition

Swift Game Development - Third Edition

Siddharth Shekar, Stephen Haney

Publisher Resources

ISBN: 9780132180863Purchase book