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Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk
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Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

by Rod Strougo, Ray Wenderlich
July 2011
Beginner to intermediate
640 pages
14h 58m
English
Addison-Wesley Professional
Content preview from Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

9. When the World Gets Bigger: Adding Scrolling

In the last chapter you learned how to add sound effects and music to Space Viking, giving Ole a heavy metal soundtrack as inspiration to beat the aliens. In this chapter you learn how to make Ole’s world even larger by adding scrolling and creating a second game level and a cut-scene. Scrolling is an easy and powerful technique that can be used to make your levels larger and to add depth to your games.

Let’s take a moment to cover the basics. Up to now the levels have been set to the dimensions of the iOS device screen. On the iPad the alien world is only 1024 × 768 pixels in size. Ole and his enemies cannot move beyond the screen to the left or right. For the background, you are using one large ...

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Publisher Resources

ISBN: 9780132180863Purchase book