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Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk
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Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

by Rod Strougo, Ray Wenderlich
July 2011
Beginner to intermediate
640 pages
14h 58m
English
Addison-Wesley Professional
Content preview from Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

10. Basic Game Physics: Adding Realism with Box2D

So far Space Viking has been an action-packed game complete with aliens blasting, cargo ships flying, and fists bashing. Up until this point, any time you wanted to move an object in Space Viking, it was up to you. You would use Cocos2D actions or update the positions of objects manually.

But what if you wanted to add more realistic physics behavior in your game? Maybe you want more realistic collisions between objects, objects flying through the air under the influence of gravity, vehicles bouncing off terrain, or enemies collapsing like ragdolls when they are defeated.

Well, you could always crack open a physics textbook, start plugging away at some complex equations, and start developing your ...

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Publisher Resources

ISBN: 9780132180863Purchase book