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Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk
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Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

by Rod Strougo, Ray Wenderlich
July 2011
Beginner to intermediate
640 pages
14h 58m
English
Addison-Wesley Professional
Content preview from Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

15. Achievements and Leaderboards with Game Center

Space Viking is quickly becoming a pretty cool game. It uses a lot of different aspects of Cocos2D, including actions, animation, scrolling, sound, and game physics. It has multiple levels with different styles and has a kick-butt main character.

But when you make a game like this, you want to keep your players coming back for more. One good way to do that is by adding achievements and leaderboards into your game using Apple’s new social gaming network: Game Center.

In this chapter, you add achievements into Space Viking for completing each level to give players a sense of accomplishment and drive them to complete the game. You also add leaderboards for the Escape level, so players can compete ...

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Publisher Resources

ISBN: 9780132180863Purchase book