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Learning Cocos2d-x Game Development
book

Learning Cocos2d-x Game Development

by Siddharth Shekar
September 2014
Beginner
266 pages
5h 38m
English
Packt Publishing
Content preview from Learning Cocos2d-x Game Development

Chapter 6. Animations

In the last chapter, we saw how to bring the scene to life by adding a scrolling background. In this chapter, we will learn different tools that can be used to animate the character. Then, using these animations, we will create a simple state machine that will automatically check whether the hero is falling or is being boosted up into the air, and depending on the state, the character will be animated accordingly.

We will cover the following in this chapter:

  • Animation basics
  • TexturePacker
  • Creating spritesheet for the player
  • Coding the player animation
  • Creating and coding the enemy animation
  • Creating the skeletal animation
  • Coding the player walk cycle

Animation basics

First of all, let's discuss what animation is. An animation is made ...

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Publisher Resources

ISBN: 9781783988266