Summary

In this chapter, you've learned the basic building blocks of the D Programming Language. We've examined the basic types and operators, complex types, control flow statements, the type qualifiers const and immutable, and functions. We've also taken the first steps toward implementing MovieMan, our sample project.

In the next chapter, we'll continue our journey through the basic features and take a look at the different user-defined types that D supports. Most of the chapter will be focused on object-oriented programming in D and you'll learn how to apply some OOP features to MovieMan.

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