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Learning Design Patterns with Unity
book

Learning Design Patterns with Unity

by Harrison Ferrone
May 2024
Intermediate to advanced
676 pages
13h 30m
English
Packt Publishing
Content preview from Learning Design Patterns with Unity

8

Binding Actions with the Command Pattern

In the last chapter, we learned how to manage and optimize memory usage when creating massive amounts of objects with the Object Pool design pattern. In this chapter, we’ll dive into creating actionable requests that can be customized, queued, and undone with the Command pattern. When I say actionable requests, what we’re really talking about are commands that come pre-packaged with all the information they need to be executed. This way, when we need the requests to do their work, they already have everything they need to get their job done!

The power behind the Command pattern (other than being encapsulated as its own object) is the ability to deal with abstractions. Like other patterns we’ve covered, ...

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Publisher Resources

ISBN: 9781805120285