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Learning Design Patterns with Unity
book

Learning Design Patterns with Unity

by Harrison Ferrone
May 2024
Intermediate to advanced
676 pages
13h 30m
English
Packt Publishing
Content preview from Learning Design Patterns with Unity

14

Taking Data Snapshots with the Memento Pattern

In this chapter, we’re going to focus on a wonderful way of storing, managing, and restoring data snapshots (the internal state of an object at a given point in time) using the Memento pattern. This should sound familiar because we see this functionality all over the place, like when we cancel transactions, carry out undo or redo actions (like we did in Chapter 8, Binding Actions with the Command Pattern), use checkpoint systems, and – most importantly – version control!

Object state can be a tricky subject because we not only have to be aware of how we’re tracking and updating the state values, but how we’re exposing the stateful information to other objects in our projects. We already covered ...

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Publisher Resources

ISBN: 9781805120285