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Learning Design Patterns with Unity
book

Learning Design Patterns with Unity

by Harrison Ferrone
May 2024
Intermediate to advanced
676 pages
13h 30m
English
Packt Publishing
Content preview from Learning Design Patterns with Unity

19

Global Access with the Service Locator Pattern

In the last chapter, we used the Flyweight pattern to create a resource-efficient sharing system for objects created in large (sometimes massive) batches. In this chapter, we’ll circle back to the very first topic of this book, global access, but instead of a Singleton solution, we’ll explore what the Service Locator pattern has to offer.

Scenarios where the Service Locator pattern shines are eerily similar to areas where a Singleton would be a potential solution – allowing a very select few services or systems to be accessible anywhere in your project. While this kind of freewheeling access should be extremely limited (for coupling and safety reasons we’ll discuss a little later), there are ...

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Publisher Resources

ISBN: 9781805120285