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Learning GDScript by Developing a Game with Godot 4
book

Learning GDScript by Developing a Game with Godot 4

by Sander Vanhove
May 2024
Beginner
378 pages
8h 47m
English
Packt Publishing

Overview

"Learning GDScript by Developing a Game with Godot 4" is your comprehensive guide to learning GDScript 2.0 and mastering game development using the Godot 4 engine. This book takes you step-by-step through the essential concepts of programming and game design, starting from the basics. Through practical examples and projects, you'll develop the skills to create your own immersive games.

What this Book will help me do

  • Understand the core principles of programming by learning GDScript 2.0, making your code efficient and maintainable.
  • Create captivating games using the physics engine, asset management features, and built-in tools of Godot 4.
  • Learn how to manage inputs from different sources and incorporate multiplayer options to enhance interactivity.
  • Structure and optimize your game projects effectively by learning about reusable scenes and clean coding practices.
  • Export your games to multiple platforms to reach a wider audience, making your creations accessible everywhere.

Author(s)

None Vanhove is a seasoned game developer and expert in GDScript and the Godot engine, with extensive experience creating interactive applications and games. With a passion for teaching, None crafts clear and engaging tutorials, making complex concepts accessible. Their friendly approach helps readers and learners gain confidence in their game development journey.

Who is it for?

This book is perfect for aspiring game developers, creative hobbyists, and those intrigued by programming or game design who want to explore Godot 4. If you're a beginner with little programming experience or a seasoned coder looking to explore Godot's capabilities, this book thoughtfully guides you through progressive learning steps to master game development concepts.

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Publisher Resources

ISBN: 9781804616987