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Learning GDScript by Developing a Game with Godot 4
book

Learning GDScript by Developing a Game with Godot 4

by Sander Vanhove
May 2024
Beginner
378 pages
8h 47m
English
Packt Publishing
Content preview from Learning GDScript by Developing a Game with Godot 4

12

Exporting to Multiple Platforms

After making a game, we should get it into the hands of players. Games are meant to be played, after all! In the old days, this meant burning thousands to millions of CDs and distributing them all over the world to physical game stores, in the hope people would buy them. This cost tremendous amounts of money and manpower. Big studios would often only see 10% of the profits because the rest dissipated in buying physical CDs and paying distribution and store cuts. Even if you developed a successful hit game, the upfront investment to distribute it could stop it in its tracks.

With the rise of the internet and gaming platforms such as Steam and Itch.io, distribution has become way cheaper, sometimes even free, ...

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Publisher Resources

ISBN: 9781804616987